Gallery¶
Empress by Nathan Ryan¶

I used skinning to create the body and fins. Basically I created several cross-sections of the fish with the splining tool, and then skinned across them with the skinning tool. Same for the fins. The spines of the fins are a bump-mapped texture. The scales are actually a displaced texture. I straightened the scales and spines using UV mapping. I also used layer parameters on the textures to vary colors and height of displacement. A few subtle touches include the debris in the water which is just some transparent planes with specks on them, and the variable light from above which is done with a translucent textured plane between the light and the scene. The plants were created with XFrog from which AOI easily imports models.
Still Life by Nathan Ryan¶

My first AoI render, but I spent a lot of time on it. The skull is an imported obj file that I got off the internet, but the rest is by me. Lots of interesting textures. Did cloth by randomizing points on a mesh and then stretching it out mostly in one direction. I’ve recently made some improvements with the grape textures and material and added a grape stem made with Forester.